struct WAD::TextureX::Patch
- WAD::TextureX::Patch
- Struct
- Value
- Object
Overview
"The binary contents of the mappatch_t structure contains 10 bytes defining how the patch should be drawn inside the texture."
Defined in:
wa-cr/wad/wad-data/texture.crConstructors
Instance Method Summary
-
#clone
Returns a copy of
self
with all instance variables cloned. -
#colormap : Int16
UNUSED
-
#colormap=(colormap : Int16)
UNUSED
- #initialize
- #originx : Int16
- #originx=(originx : Int16)
- #originy : Int16
- #originy=(originy : Int16)
- #patch : Int16
- #patch=(patch : Int16)
-
#stepdir : Int16
UNUSED
-
#stepdir=(stepdir : Int16)
UNUSED