class WAD::TextureX::TextureMap
- WAD::TextureX::TextureMap
- Reference
- Object
Overview
"The binary contents of the maptexture_t structure starts with a header of 22 bytes, followed by all the map patches."
Defined in:
wa-cr/wad/wad-data/texture.crInstance Method Summary
-
#clone
Returns a copy of
self
with all instance variables cloned. -
#columndirectory : Int32
UNUSED
-
#columndirectory=(columndirectory : Int32)
UNUSED
- #height : Int16
- #height=(height : Int16)
- #masked : Bool
- #masked=(masked : Bool)
- #name : String
- #name=(name : String)
- #patchcount : Int16
- #patchcount=(patchcount : Int16)
- #patches : Array(Patch)
- #patches=(patches : Array(Patch))
- #width : Int16
- #width=(width : Int16)